If you’re using GitHub for Mac for the first time, and want to install Git, you can also set it up from the welcome screen: Once installed, you can open up Terminal.app and run git commands to your heart’s content. Note This article is under construction. Khronos Group publishes a specification called EGL, which is an API that handles (among other tasks) graphics context creation, rendering surface management, and interop between different Khronos Group graphics APIs (OpenGL, OpenGL ES, OpenVG). For detailed information, see the. Currently, EGL is not very widely used across operating systems/graphics driver vendors. The most notable adoption is in the Android architecture, where EGL is the primary method for creating rendering contexts for OpenGL ES 1&2 when using the Android NDK. Also, Mesa has an implementation of the EGL specification in its. Emscripten also supplies an implementation of the EGL v1.4 specification. This allows C/C++ client code to use a (nearly) unified codebase for creating a GLES2 (WebGL) rendering context across Web, Linux (with Mesa) and Android NDK. The implementation of the EGL specification in Emscripten is not perfect, see the end of this page for a status chart. What EGL is not? Somewhat disappointingly, EGL is not a self-sufficient complete solution for initializing GLES2 graphics rendering (on any platform, not just Emscripten) and overseeing various associated tasks. The specification is limited in its scope and lacks some features. In particular, EGL cannot help with the following tasks: • Creating a render window. The EGL specification does not specify how a target window is created to which to render to. One must use platform-specific native window system functions (X11, Win32 API, ANativeWindow) to first create a render window. • Specifying render window size in arbitrary pixel increments. EGL does not have any functionality to request a desired size for the main render window, or to resize it. • Specifying a fullscreen video mode/screen resolution. EGL cannot be used to control whether to render in a windowed or fullscreen mode, or to toggle between these at runtime. Therefore, for each platform, including Emscripten, there exists platform-specific means to perform these tasks. Initialization Perform the following steps to create a GLES2 context using EGL: • Obtain a handle to an EGLDisplay object by calling eglGetDisplay. • Initialize EGL on that display by calling eglInitialize. Webgl Pdf• Call eglGetConfigs and/or eglChooseConfig one or multiple times to find the EGLConfig that represents the desired main render target parameters. To examine the attributes of an EGLConfig, call eglGetConfigAttrib. • At this point, one would use whatever platform-specific functions available ( X11, Win32 API, ANativeWindow) to set up a native window to render to. For Emscripten, this step does not apply, and can be skipped. • Create a main render target surface ( EGLSurface) by calling eglCreateWindowSurface with a valid display and config parameters. Set window and attribute list parameters to null. • Create a GLES2 rendering context ( EGLContext) by calling eglCreateContext, followed by a call to eglMakeCurrent to activate the rendering context. When creating the context, specify the context attribute EGL_CONTEXT_CLIENT_VERSION == 2. After these steps, you have a set of EGL objects EGLDisplay, EGLConfig, EGLSurface and EGLContext that represent the main GLES2 rendering context. This document is for HP printers that work with macOS Sierra and OS X El Capitan and Yosemite. Review Mac driver type availability by printer model for Sierra, El Capitan and Yosemite. Photosmart C5100 All-in-One series. HP drivers for these printers are not available from the HP website or Apple Software Update. Not hp c5100 printer driver for mac. Download the latest driver, firmware, and software for your HP Photosmart C5100. For your HP Computing and Printing products for Windows and Mac operating system. No software or drivers are available for this product with the selected. ![]() Fully implemented • eglInitialize, eglGetConfigs, eglQueryContext, eglQueryString, eglQuerySurface, eglGetCurrentContext, glGetCurrentSurface, eglGetCurrentDisplay, eglReleaseThread, eglDestroySurface, eglDestroyContext: Implemented and should work according to the EGL v1.4 specification. • eglSwapBuffers: Implemented, but this function cannot really control the swap behavior under WebGL. Calling this function is optional under Emscripten. In WebGL, the contents of the display are always presented to the screen only after the code yields its execution back to the browser, that is, when you return from the tick callback handler you passed to. The eglSwapBuffers function can however still be used to detect when a GL context loss event occurs. • eglGetDisplay: Implemented according to the specification. Emscripten does not utilize multiple EGLNativeDisplayType objects, so pass in EGL_DEFAULT_DISPLAY here. Webgl 2.0Emscripten currently actually ignores any value passed in here for Linux emulation purposes, but you should not rely on this in the future. • eglGetError: Implemented according to the specification. Partially implemented • eglChooseConfig: Implemented as a stub, but this function does not do searching/filtering, and is at the moment identical to eglGetConfigs (). • eglGetConfigAttrib: Implemented.
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